W.O.P.R. // REAL-WOPR PROJECT

This project is not a homage or a themed toy. It is a serious technical reconstruction built to answer a falsifiable question:

Could a system as complex as W.O.P.R. — its networked terminals, its game engine, its persona, its NORAD integration — actually have been built with the technology available in the early 1980s?

Every architectural decision is therefore measured against two axes:

  1. Period authenticity — would this approach have been possible on early-1980s hardware, software, and communications infrastructure?
  2. Modern accessibility — can a person in a browser today experience it without owning an IMSAI 8080 and an acoustic coupler?

Where the two conflict, we keep both: we build on a modern substrate but we model the period constraints explicitly (see comms-protocol.md) so that the authentic behavior is observable, measurable, and toggleable.

Who this is for

A second goal is to engage veteran engineers who worked on systems of this era. The project is structured so that their knowledge has a place to land:

Non-goals


▶ CONNECT TO A W.O.P.R.HOW IT WORKS

THE PHONE BOOK

The terminal dials community-run exchanges — self-hosted W.O.P.R. instances. Run one on any $6 VPS and register it.

#EXCHANGEREGION JOSHUACARRIER
READING DIRECTORY…
RUN YOUR OWN EXCHANGE